Gaming Realms has released a positive Q316 trading update. Real money and social/licensing revenue more than doubled and the group moved into profit, with EBITDA of almost £1m. The Slingo brand is ideal for mobile and has successfully crossed over from social to real money gaming, as well as attracting blue-chip licensing partners. We expect Gaming Realms to broadly break even at the EBITDA level for 2016 and to move into solid profitability in 2017. The group has passed a tipping point in its development, yet the 2017 EV/EBITDA is only 8.0x.

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